Geo Nodes - Support for Instance Domain Attributes

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Geo Nodes - Support for Instance Domain Attributes

Postby opstyix » Tue Apr 25, 2023 4:23 pm

opstyix Tue Apr 25, 2023 4:23 pm
I've been playing around with Geometry Nodes and noticed that the "Instance Domain" attribute isn't directly accessible with Octane's shader nodes. Provided are two examples in the form of collections (Linear and Spherical) where they are used in the .blend file below.

In the screenshots, my intent is to have the instances turn white when they are to one side of the Empty, and the rest to be black. Notice how Octane doesn't produce the same output as in EEVEE.

I found adding a "Realize Instances" node to the end of the chain will produce a similar output when using Octane but that would not be feasible when working with a large number of (and more complex) instances.

Image
Image

Thanks!
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Re: Geo Nodes - Support for Instance Domain Attributes

Postby linograndiotoy » Tue Apr 25, 2023 5:29 pm

linograndiotoy Tue Apr 25, 2023 5:29 pm
Thanks for your detailed explanation and for the scene. We'll do our best to support this in Octane.
Last edited by linograndiotoy on Mon Oct 30, 2023 7:46 am, edited 1 time in total.
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Re: Geo Nodes - Support for Instance Domain Attributes

Postby opstyix » Wed Oct 25, 2023 5:46 pm

opstyix Wed Oct 25, 2023 5:46 pm
Hi Lino,

Has there been any developments on this? I've been checking all the builds as they release and in hopes they would work. Would appreciate any updates!

If it provides any additional assistance I found that Octane has trouble reading from multiple Geometry Node attributes, regardless of the domain. It'll only read from the very first attribute in the node chain leaving the other attributes to default to white. Tested in 28.4 beta addon. I've attached a test scene based off the screenshot below.

Image
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Re: Geo Nodes - Support for Instance Domain Attributes

Postby jan8 » Sat Oct 28, 2023 9:07 pm

jan8 Sat Oct 28, 2023 9:07 pm
I'd love to see more support for the all the attribute types blender has on offer. lack thereof actually turned me away from octane a little, as most of my work is currently done in geo nodes and its integration with cycles is hard to beat
Last edited by jan8 on Mon Oct 30, 2023 5:04 pm, edited 1 time in total.
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Re: Geo Nodes - Support for Instance Domain Attributes

Postby opstyix » Sun Oct 29, 2023 3:15 pm

opstyix Sun Oct 29, 2023 3:15 pm
I'm in the same boat. Geo nodes has opened up a lot of room for creativity especially when it comes to animations and motion graphics, but without the full support of attributes from octane, it becomes incredibly frustrating to use. I hope this gets some support in the near future.
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Re: Geo Nodes - Support for Instance Domain Attributes

Postby linograndiotoy » Mon Oct 30, 2023 7:49 am

linograndiotoy Mon Oct 30, 2023 7:49 am
That's a very important feature for sure, but not trivial to implement. It's needed and we're working on it.
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Re: Geo Nodes - Support for Instance Domain Attributes

Postby AlexeyAdamitsky » Mon Oct 30, 2023 8:10 am

AlexeyAdamitsky Mon Oct 30, 2023 8:10 am
Geo nodes are becoming essential in my workflow, and I too need access to attributes data for a variety of effects. It's very frustrating not being able to get access to this data. I guess I have to use Cycles as others since I can't really do quite a lot because of the lack of attributes support.
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Re: Geo Nodes - Support for Instance Domain Attributes

Postby linograndiotoy » Mon Nov 06, 2023 8:53 am

linograndiotoy Mon Nov 06, 2023 8:53 am
Again, we're working on it.
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Re: Geo Nodes - Support for Instance Domain Attributes

Postby opstyix » Fri Nov 10, 2023 5:34 pm

opstyix Fri Nov 10, 2023 5:34 pm
I appreciate the update Lino,

I noticed this panel while tinkering with Octane today. Not sure how long it's been here for but I'm going to assume this isn't fully implemented yet! Regardless I'm excited to see progress being made. Thanks again.

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