by frankmci » Mon Apr 17, 2023 8:46 pm
frankmci
Mon Apr 17, 2023 8:46 pm
My understanding is that it was tricky working with some of the open source code in Blender while maintaining functionality with proprietary Otoy code. A custom compile was a workaround, but apparently they have since found a better way. Yay!
Technical Director - C4D, Maya, AE, - Washington DC