Can someone explain this setting?
I made a camera animation using Universal’s Fish Eye camera. But the animation is not rendering the way it does in the view port. When I click ‘Adapt to camera resolution’ the view port and final render do match up. However, that animation is different and not what I wanted. How can I get what I am seeing originally in my view port to final render (without ‘Adapt to camera view resolution’)? Or is it necessary for me to redo my animation with ‘Adapt to camera view’ set to begin with?