[SOLVED] Rounded Edge with the Universal Material

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[SOLVED] Rounded Edge with the Universal Material

Postby Chimera » Fri Feb 28, 2020 3:22 pm

Chimera Fri Feb 28, 2020 3:22 pm
I am facing some issues with the Rounded Edge feature. Any idea why it looks like this?
Blender 8.1, OctaneRender_Enterprise_2019_1_5_win, OctaneServer_Studio_2019.1.5_20.7_stable. GeForce RTX 2070 newest driver.
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Last edited by Chimera on Tue Mar 03, 2020 3:00 pm, edited 1 time in total.
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Re: Rounded Edge with the Universal Material

Postby protovu » Fri Feb 28, 2020 3:57 pm

protovu Fri Feb 28, 2020 3:57 pm
by any chance are there "doubles" that need to be removing?
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Re: Rounded Edge with the Universal Material

Postby frankmci » Fri Feb 28, 2020 4:39 pm

frankmci Fri Feb 28, 2020 4:39 pm
What's the scale of your objects? If they are very small, a rounding radius of 1 may be the problem. Remember that this is just a rendering trick with normals, not any actual geometry modification. I've also seen similar render glitches with the Octane edge rounding option when vertex or face normals were out of whack on certain objects, particularly primitives. One quick-n-dirty work around was exporting the geometry as .obj then re-importing.
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Re: Rounded Edge with the Universal Material

Postby J.C » Fri Feb 28, 2020 5:20 pm

J.C Fri Feb 28, 2020 5:20 pm
Chimera wrote:I am facing some issues with the Rounded Edge feature. Any idea why it looks like this?
Blender 8.1, OctaneRender_Enterprise_2019_1_5_win, OctaneServer_Studio_2019.1.5_20.7_stable. GeForce RTX 2070 newest driver.


Hello,

have you used Accurate mode in Round edge node? Fast mode give such artifacts as on your screenshot.
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Re: Rounded Edge with the Universal Material

Postby Chimera » Mon Mar 02, 2020 1:28 pm

Chimera Mon Mar 02, 2020 1:28 pm
I noticed that this problem comes up as soon I am enabling the Auto Smooth Normals. Is there a known restriction with this option?
@J.C. Where can I find this "Accurate mode" in Round edge node?
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Screenshot_113.png
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Re: Rounded Edge with the Universal Material

Postby J.C » Mon Mar 02, 2020 3:11 pm

J.C Mon Mar 02, 2020 3:11 pm
The option is on the Round Edge node:
round_edges.png
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Re: Rounded Edge with the Universal Material

Postby Chimera » Tue Mar 03, 2020 2:59 pm

Chimera Tue Mar 03, 2020 2:59 pm
@J.C That`s solves the problem! Thx for the great support!
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Re: [SOLVED] Rounded Edge with the Universal Material

Postby Obizzz » Wed Aug 05, 2020 9:22 am

Obizzz Wed Aug 05, 2020 9:22 am
IMHO accurate should be the default mode because fast doesn’t work in 90% of the the cases.
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Re: [SOLVED] Rounded Edge with the Universal Material

Postby linograndiotoy » Fri Aug 07, 2020 11:08 am

linograndiotoy Fri Aug 07, 2020 11:08 am
Obizzz wrote:IMHO accurate should be the default mode because fast doesn’t work in 90% of the the cases.

Accurate mode has been set as the default mode since several builds already.
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Re: [SOLVED] Rounded Edge with the Universal Material

Postby Obizzz » Sun Sep 20, 2020 1:51 pm

Obizzz Sun Sep 20, 2020 1:51 pm
linograndiotoy wrote:
Obizzz wrote:IMHO accurate should be the default mode because fast doesn’t work in 90% of the the cases.

Accurate mode has been set as the default mode since several builds already.


So you don't have to plug in the rounded edge node and can just set a radius like in the original post of this thread?
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