oblivion wrote:Alright, good point. But the viewport preview doesn't look the same as the render result. I am not sure, this has been asked before maybe? How can I make them look the same?
oblivion wrote:thanks for this detailed instruction
but jeez...
@developers: can you simplify this process a little bit maybe?
oblivion wrote:thanks for this detailed instruction
but jeez...
@developers: can you simplify this process a little bit maybe?
- Blender viewport / Preview display the correct, colormanaged result, according to the Camera Imager (Preview) settings.
- Render windows and Octane viewport display the linear result, whether I use the Camera Imager override or the camera's item Camera Imager. It seems stuck in linear mode.
One more thing : why the color management isn't set up by default like explained by J.C ? If I understand things correctly, it's not an artistic choice, but a technical one, the correct way to display images in Octane for Blender right ? If so, should be default. Or display a warning at first launch.
Not that I'm bothered to change it and save it in a default scene, but not every user has the experience or the wish to deal with these knobs.
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