Hello everybody,
It seems I have problems with the render layers with the new version of octane for Blender 2.8. My problem is that only the 1st layer is rendered with a correct Alpha Channel the others simply don't render the alpha correctly. I tried going around it by trying to output CryptoMatte/MatID/ObjID passes to create a mask in after effects for those layers but it also doesn't work as those passes don't render properly. It just doesn't render those layers. I can only get it to work if I check render single layer but since what I'm trying to render is an animation and I want to set up a render que by using render layers in the compositing layout it would be counter productive to wait the 1st pass to render and then to manually start the second one. Any ideas if I'm doing something wrong or if it's broken?