hi there.
happy to have understand it wrongly:)
Me too!
so 2019.1 for 2.8 ist eta one month? that would be nice.
That's the target. I think we can make it, considering where we are right now.
i am honestly bit confused with the nomenclature, parallel builds and all that.
Yes, it can be a little confusing. Just consider the Octane versions available right now:
V4 - the "eldest" version actually available. It was a free upgrade from V3.
V2018 - you could consider this as V5, but we changed the name so it's now using a year instead of a simple number. New features have been introduced: viewtopic.php?f=33&t=69461
V2019.1 - We're close to a stable 2019.1 version. More features added: viewtopic.php?f=33&t=71538
V2019.2 - Currently in development. More features added (biggest one RTX support!): viewtopic.php?f=33&t=72221
We have V4, V2018, V2019.1 already available for Blender 2.79. We'll release some improved V2018 and V2019 for Octane 2.79 builds soon, which are solving some current issues (not many luckily, and not preventing the builds from being used in production).
We've released Octane 2019.1 only for Blender 2.8 (still in development, but not that far as already mentioned), and progress towards a feature complete build (hair support and render pass implementation are the next and final step to complete the 2.8 integration).
i remember you cordially asking me about my comment on the clunkiness of octane in blender in another thread.
if i may answer here, i was on 2.7 and creating lights was very confusing. needed to do an emitting plane if i recall correctly?
Lights in Octane are basically Emissive objects; you need to create a plane and assign a diffuse material with a connected emission. You can use Area Lights in Blender 2.79 to do this, but you'll need to activate nodes and connect a diffuse material with an emission node attached (basically what you do when using geometry instead).
In Octane for Blender 2.8 light support has been largely improved. You just need to click on Use Node and everything will work.
also when in live viewer mode no gizmo was visible for any of the objects. there was also an input lag when rotating/moving etc.
Blender 2.79 doesn't support OpenGL overlay when a preview render is active. That's a new Blender 2.8 feature.
i had to uv unwrap any object if i were to use triplanar aswell.(this is a general problem with octane?)
Triplanar works fine without any need of creating an UV. Only the "old" texture displacement needs an UV to work. The new Vertex Displacement in Octane 2019 works perfectly without the need of any UV.
there is a couple of other things but it was just a weird experience. i am sure the rc will be far smoother.
We're always here to hear about that! Thanks!