Hi,
I'm trying to build a propper skin shader, but I just can't get it to work correctly. Maybe someone can help me with this? Would be great!!
I imported the tony sculptor skin r20, and it came in like in the first picture. I guess thats not right, or am I wrong? The second specular shader is in the displacement slot of the first shader. I've experienced the same issue with some other live materials. Is this a bug?
So I plugged the second shader to the mix shader, the model got completely black. I guess this is because of the scale of the scatter medium?
I lowered the scale of both scatter mediums and the ears and parts of the nose, where I would like them to scatter started to appear.
At last I mixed the node tree with a glossy shader, which has the body texture applied. Problem with this is that it mixes everything, not only the scattered parts but also the black parts. So the model gets darkened.
Am I totally wrong with my way of doing it???