Dear Otoy....

Forums: Dear Otoy....
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: Dear Otoy....

Postby Dmi3ryd » Thu Jun 01, 2017 8:27 am

Dmi3ryd Thu Jun 01, 2017 8:27 am
Thank you Goldorak.
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Re: Dear Otoy....

Postby Goldorak » Fri Jun 02, 2017 6:14 am

Goldorak Fri Jun 02, 2017 6:14 am
I am on it.
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Re: Dear Otoy....

Postby pegot » Fri Jun 02, 2017 2:46 pm

pegot Fri Jun 02, 2017 2:46 pm
Waiting for the Sun. Waiting for the Sun.

Waiting…
Waiting……
Waiting……..
Waiting…………

Waiting for you to come along.
Waiting for you to hear my song.
Waiting for you to come along.
Waiting for you to tell me what went wrong.


Some how that song just automatically pops into my head anytime I check the Blender Plugin fourm now.
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Re: Dear Otoy....

Postby Marvez » Fri Jun 02, 2017 6:14 pm

Marvez Fri Jun 02, 2017 6:14 pm
I have faith
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Re: Dear Otoy....

Postby J.C » Sun Jun 04, 2017 10:06 am

J.C Sun Jun 04, 2017 10:06 am
Otoy really needs community manager. There are many unanswered questions in bug reports and on other sections too.
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Re: Dear Otoy....

Postby Goldorak » Mon Jun 05, 2017 4:24 am

Goldorak Mon Jun 05, 2017 4:24 am
J.C wrote:Otoy really needs community manager. There are many unanswered questions in bug reports and on other sections too.


I always try my very best to help coordinate and connect community feedback to the right members of the dev team if no one else does. A proper CM would be great eventually, but in the meantime I am here to help out where I can on the forums.
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Re: Dear Otoy....

Postby RealityFox » Tue Jun 06, 2017 1:37 pm

RealityFox Tue Jun 06, 2017 1:37 pm
It would be nice to see some kind of outline of what is planned for the plugin without dates or something. I'd like to see some better HDRI controls (similar to Sibl: http://www.hdrlabs.com/sibl/sibl-edit.html - but with control over how much blur to apply to the hdri as well).
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Re: Dear Otoy....

Postby eklein » Tue Jun 06, 2017 2:29 pm

eklein Tue Jun 06, 2017 2:29 pm
Goldorak wrote:
J.C wrote:Otoy really needs community manager. There are many unanswered questions in bug reports and on other sections too.


I always try my very best to help coordinate and connect community feedback to the right members of the dev team if no one else does. A proper CM would be great eventually, but in the meantime I am here to help out where I can on the forums.


I don't think CM is needed. What is needed is for the developer of the Blender plugin to spend 1-2 hours a week responding to the bug reports and questions. The developer for the Blender plugin has not done any customer support in months. That to me is not an acceptable situation. Compare that to the support from Cinema 4D or Modo where questions get answer usually in 24 hours.
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Re: Dear Otoy....

Postby bepeg4d » Tue Jun 06, 2017 4:52 pm

bepeg4d Tue Jun 06, 2017 4:52 pm
Hi guys,
sorry for the current situation, we are aware of the issues, and we are trying to do our best to improve the support for Blender in the near future.
Thank you for your patience and comprehension.

ciao beppe
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Re: Dear Otoy....

Postby Goldorak » Tue Jun 06, 2017 5:25 pm

Goldorak Tue Jun 06, 2017 5:25 pm
eklein wrote:
Goldorak wrote:
J.C wrote:Otoy really needs community manager. There are many unanswered questions in bug reports and on other sections too.


I always try my very best to help coordinate and connect community feedback to the right members of the dev team if no one else does. A proper CM would be great eventually, but in the meantime I am here to help out where I can on the forums.


I don't think CM is needed. What is needed is for the developer of the Blender plugin to spend 1-2 hours a week responding to the bug reports and questions. The developer for the Blender plugin has not done any customer support in months. That to me is not an acceptable situation. Compare that to the support from Cinema 4D or Modo where questions get answer usually in 24 hours.


I don't think you can map Blender to C4D/Modo development, they are very different due to the burdens and resources spent working around Blender GPL. With every update we make to OR Blender, we also need to build a new custom Blender, post changes we make to custom blender publicly for GPL compliance etc. it's a lot of time and work that could be better spent on the core plug-in work.
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