Custom Build?

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Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Custom Build?

Postby dafassi » Fri Oct 17, 2014 4:25 pm

dafassi Fri Oct 17, 2014 4:25 pm
Hi!
I often using custombuilds with extra-features like fracture-modifier.
I compile this builds my self and whant to know if it is possible to make own builds with octane inside?
WIN7 64bit • 32GB DDR5 RAM • Intel i7 6x4GHz • GeForce GTX780 • Blender
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Re: Custom Build?

Postby mib2berlin » Fri Oct 17, 2014 5:36 pm

mib2berlin Fri Oct 17, 2014 5:36 pm
Hi dafassi, it is possible to clone from https://github.com/JimStar/OctaneBlender.git
You have to change server number to 6. 0 in OctaneBlender/blender/intern/octane/blender/server/server.h
to get it work with Windows/Linux server 6.0.
You can change "name": "OctaneRender Engine (v. 6.1)", too in OctaneBlender/blender/intern/octane/blender/addon/__init__.py but this is only plugin name.
I had to disable many features to get build with Cycles.
OSL, Opencollada, and much more.
I don´t see any profit from custom build but I need it because earlier version of Blender for Octane are not running on my Linux distribution.

Cheers, mib
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
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