by ROUBAL » Sun Oct 10, 2010 3:31 pm
ROUBAL
Sun Oct 10, 2010 3:31 pm
In Blender, If you use a subsurf modifier set to "Catmull-Clark" with a sufficient level (usually 2 is fine) and apply this modifier, you should have no problem.
Smooth problems are often due to non subsurfaced objects, or subsurfaced objects with "Simple subdivision" instead of Catmull-clark.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.