Octane crash

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Octane crash

Postby imagecorp974 » Fri Jan 24, 2014 1:13 pm

imagecorp974 Fri Jan 24, 2014 1:13 pm
Hello,

I bought Octane Blender, but my scene crash! there 5 Millionns polygon (three and plant. ..) and Octane server crashes often!

impossible to render in pixels = 5000 crash
the maximum is 1920 pixels .....


How can we do for large scenes?

if octane spear rendering, it stops at the end of 2000 passes, impossible to do more, even if he managed to go!

please, help me
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Re: Octane crash

Postby Saramary » Sat Jan 25, 2014 3:19 am

Saramary Sat Jan 25, 2014 3:19 am
Hi imagecorp974,
How did you make plants and trees in your scene? Are they particles/duplications or independent objects?
Win 8.1 x64, i7-4930K 64GB, 2 x GTX-690
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Re: Octane crash

Postby JimStar » Sat Jan 25, 2014 3:20 am

JimStar Sat Jan 25, 2014 3:20 am
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Re: Octane crash

Postby imagecorp974 » Wed Jan 29, 2014 11:49 am

imagecorp974 Wed Jan 29, 2014 11:49 am
Hi,

no particle,

only polygons.... :(
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Re: Octane crash

Postby mib2berlin » Wed Jan 29, 2014 12:10 pm

mib2berlin Wed Jan 29, 2014 12:10 pm
Hi, it depends on your GPU memory, you could try to change objects from Global to Scatter.

http://render.otoy.com/manuals/Blender/?page_id=51

It is much more effective to work with instances (Alt+D) or Particle Objects.
If you change the particle object to Scatter all use the same geometry.

100 Million Polys:

http://www.sweclockers.com/image/red/20 ... k=028eb8ee

Cheers, mib.
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