No thoughts?
Well I did come up with a workable method, but I don't know if it's the best one or not. What I did was to select Blender's internal renderer and set up the texture painting as normal (UV unwrapping your object, setting up a blender texture for it, and painting). Then I saved the image to a file and selected Octane renderer. I setup the nodes as normal for Octane and loaded the image into the material. I was able to switch back and forth between the two renderers and modify the texture and still be able to see the changes when I would render the object with Octane.
Not the most straight forward method so if anyone has a better one please let me know.
Thanks,
Jason