OctaneRender™ for Blender 1.20.2 - 2.2 beta Win [OBSOLETE]

Forums: OctaneRender™ for Blender 1.20.2 - 2.2 beta Win [OBSOLETE]
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: OctaneRender™ for Blender 1.20.2 - 2.2 beta Win [CURRENT

Postby dafassi » Mon Oct 07, 2013 8:08 pm

dafassi Mon Oct 07, 2013 8:08 pm
JimStar ... please make animated textures working :/ im despairing because a project ... when its not too hard to code ... :| ?
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Re: OctaneRender™ for Blender 1.20.2 - 2.2 beta Win [CURRENT

Postby JimStar » Mon Oct 07, 2013 8:19 pm

JimStar Mon Oct 07, 2013 8:19 pm
dafassi wrote:JimStar ... please make animated textures working :/ im despairing because a project ... when its not too hard to code ... :| ?

It is a lot of work, so not in the next releases...
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Re: OctaneRender™ for Blender 1.20.2 - 2.2 beta Win [CURRENT

Postby rattle-snake » Mon Oct 07, 2013 8:21 pm

rattle-snake Mon Oct 07, 2013 8:21 pm
Thanks Matej,

But The problem is that I need a Diffuse Material with a black body emission in order to diffuse light.
(The only thing here is that the opacity is set to 0)

Here is my scene :

Image

How can I do then ?
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Re: OctaneRender™ for Blender 1.20.2 - 2.2 beta Win [CURRENT

Postby megacal » Mon Oct 07, 2013 8:54 pm

megacal Mon Oct 07, 2013 8:54 pm
Hi JimStar,
I just can't understand why do you need to stop the preview render at all. :)

You're right...it's mainly the Max samples that I think should be set to e.g. 200 as default.

100/200 for Preview/Max would be good if it's an easy fix for you. It's just a small
PITA for me to remember to reset the Max... 16,000 is way more than I would ever want or need
especially for animation.
Thanks! :)
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Re: OctaneRender™ for Blender 1.20.2 - 2.2 beta Win [CURRENT

Postby ephdot » Tue Oct 08, 2013 1:25 am

ephdot Tue Oct 08, 2013 1:25 am
Regarding the number of samples, I opened Blender, changed them to what I want for a default and told it to save the startup file. It loads my default values each time Blender starts.
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Re: OctaneRender™ for Blender 1.20.2 - 2.2 beta Win [OBSOLET

Postby JimStar » Tue Oct 08, 2013 1:37 am

JimStar Tue Oct 08, 2013 1:37 am
Next version HERE.;)
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Re: OctaneRender™ for Blender 1.20.2 - 2.2 beta Win [CURRENT

Postby vinz » Tue Oct 08, 2013 4:20 pm

vinz Tue Oct 08, 2013 4:20 pm
JimStar wrote:OK, so I make it 100/200?..


200 that's good anyway it's not a big deal to change that ! hahahaha
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