afecelis wrote:I was finally able to purchase Octane Blender and I'm totally blown away! It's a match made in heaven, congrats and thanks to the dev team for making our lives happier
However, I do know it's still a beta and there are many things to improve, but overall it's working great and the team has done a great job porting the different options to blender's UI.
I'd like to know if you guys can help me with a couple of things.
1. Octane's camera render is not matching my blender camera, how can I make them the same?
Marten74 wrote:mib2berlin wrote:Hi Marten74, got your message but can´t reproduce your problem.
No matter what Blender version I take, if I load a non square image I also get a a non square unwrap.
Sreenshot is with 2.68a.
Cheers, mib.
Hello!
Hmm, that is strange. The last image I posted was from Blender 2.68. Now I just installed 2.68a with the same result (see image).
The green arrow points out the shading options in (old) Blender that has been taken away from the BlenderOctane program. I figure that has something to do with why I can´t get a preview of what Image I apply in the UV editor. Let´s say you apply a generated UV grid in the UV-editor. How do you make it show in the 3D-view port? The only way I can figure out is to save the UV grid texture to disc, open it in an Octane texture node and plug it in to the material created for the plane. Then I can view it choosing the material option under shading options. If I have not missed something, I hope for tighter integration with octane plugin regarding this.
To get a non square projection from a square plane seems to me like a problem since this means that the texture will be distorted on the plane. The only way to get a non distorted texture from a non square texture would be to always have the plane in the exact same dimensions as the image. Some times that is what you want, but far from always. Do you see my point? I thought that maybe this is some kind of setting I have forgot about. I looked through the preferences trying to find something that could affect the projection from view function without luck.
Wonder if I´m alone about this? Interesting
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