I have to do a render of same object with a ton of different textures.
A logical solution would be to make a sequence of textures and render it as animation.
Is it somehow possible to use texture sequence?
face wrote:Maybe it gives a option in Blender to bake the material (ambient color) to a new texture file.
This new texture file should have every frame the same name so that Octane can load the changed texture.
In the Softimage exporter i wrote, i search for the bake property in the mesh and if any exists, i render it before i export the mesh.
So i have every frame a other texture with the same name.
But this must make the exporter.
kivig wrote:Good idea!
But it shouldn't be a problem for Python just to to copy current frame textures under the same file names, so they can be manually attached in Octane.
I know nothing about blender API yet though.
face wrote:Ok, thats would be a faster solution
But the plus for baking is, that you can use more than one uv-map, you can animate the position of every uv-map, you can manipulte the uv-values (if blender it supports), you can use animated procedurals and you can use vertex maps like the video (if Blender can bake them). All this you can use because all textures will be bake into a single texture that you can use in Octane.
I don´t know which uv-map the script use, but i think it use the first one if more then one exists.
face
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