Render Camera Animation

Forums: Render Camera Animation
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Render Camera Animation

Postby anereton » Sun Feb 05, 2012 5:12 am

anereton Sun Feb 05, 2012 5:12 am
Sorry to ask about that, but i´ve searched a lot and couldnt find it. So, how can i render a simple animation camera on octane render? using 1.12 exporter or other plugin. im really cant figure out how to do so. the animation is for archviz product.

Thanks so much for the help
Windows 10 pro x64 | Geforce GTX 980| AMD FX-9590 | 8GB DDR3| Octane render 3.03 |
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Re: Render Camera Animation

Postby Morichalion » Fri Apr 20, 2012 9:22 am

Morichalion Fri Apr 20, 2012 9:22 am
yoyoz has an exporter here. Seems to work fine for blender 2.62 release, breaks up on 2.63 testing release. I can't comment on a more recent build from graphicall, though.

viewtopic.php?f=32&t=10842
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Re: Render Camera Animation

Postby phen93 » Sat Apr 21, 2012 12:01 am

phen93 Sat Apr 21, 2012 12:01 am
Most recent exporter supports bmesh api's and thusly works with the current version of blender
http://www.refractivesoftware.com/forum/viewtopic.php?f=32&t=16409
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Re: Render Camera Animation

Postby phen93 » Sat Apr 21, 2012 12:09 am

phen93 Sat Apr 21, 2012 12:09 am
As far as workflow goes, I think it works like this:

1. Export your scene using the still image option. Configure all of your material/lighting/integrator/etc. settings and then save the .ocs file.

2. Back in blender, change the export option to animation, making sure that the file path option still points to the ocs from step one but the write ocs option should be unchecked. Set the frame range you want and then render.
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