Non-offical Blender 2.56 plugin

Forums: Non-offical Blender 2.56 plugin
Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)

Re: Non-offical Blender 2.56 plugin

Postby SamCameron » Sat Jan 15, 2011 5:24 pm

SamCameron Sat Jan 15, 2011 5:24 pm
Yes, Depth of field (Blender), is the same as Focus Deep (Octane), but in Blender you can set numbers as 12.5 , but not in Octane wich is limited to decimals, so you can only use 12,13,14,etc....
If DoF is set to zero in blender then there is no focus at all, I suggest to use a pick button to select where is the focal point, so you can choice an object or an empty for focus.
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Re: Non-offical Blender 2.56 plugin

Postby yoyoz » Sat Jan 15, 2011 8:10 pm

yoyoz Sat Jan 15, 2011 8:10 pm
v0.60 available, please pick it up at usual place.

Here's a short video using 'Fly' mode and showing camera target tracking an empty, while depth of field tracking another one. Focal length animated too.
blend and ocs files in same zip for your convinience.

Enjoy!
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anim.zip
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Re: Non-offical Blender 2.56 plugin

Postby tungerz » Sat Jan 15, 2011 8:29 pm

tungerz Sat Jan 15, 2011 8:29 pm
Yo yoyoz,
Just wanted to thank you and enricocerica
for all of the work you are doing to enricocerica
script ...
I'm hoping to get it working soon, .52 loaded for me with a different message window from Octane... Gonna go give .6 a test drive :)

Launched your anim_v060.blend and worked perfect, tried a default cube scene and failed with a Octane window posted below...
I gotta compare settings with yours, I have something wrong on my end...

Thanks again for all of your time and knowledge.

Peace,

Andy
Attachments
test.jpg
test scene
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Re: Non-offical Blender 2.56 plugin

Postby necko77 » Sun Jan 16, 2011 7:56 pm

necko77 Sun Jan 16, 2011 7:56 pm
Can anyone help me,
i did everything like how supose to do, and when i click on render still image nothing happens, octane dosnt start ? If i press on export obj it exports it, but i want to see modifiers in action . . .
Is there aything i can do ?
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Capture.JPG
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Re: Non-offical Blender 2.56 plugin

Postby yoyoz » Sun Jan 16, 2011 8:16 pm

yoyoz Sun Jan 16, 2011 8:16 pm
Guys, both of you shouldn't have any space in the paths to the project or to the octane binary. Please move your intall directory and your project one and give another try. I'm working on that but there're also some limitations due to Octane itself.

I'd be happy you let me know if you can make it.
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Re: Non-offical Blender 2.56 plugin

Postby necko77 » Sun Jan 16, 2011 9:54 pm

necko77 Sun Jan 16, 2011 9:54 pm
it started to work and its great... :)
i cant get my hair cube :)
Do you have any tip for this one...
will my cube have hair even if i only export as OBJ file ? (applay modifiers is on ofc)
but i dont get hair :)

thx anyway
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Re: Non-offical Blender 2.56 plugin

Postby yoyoz » Sun Jan 16, 2011 10:47 pm

yoyoz Sun Jan 16, 2011 10:47 pm
Nice you finally made it work, I hope you like it!

In order to use the particle system, you must have a base mesh on which you apply a 'particle instance' that you link to your 'particle system'. The default hairs are strands and cannot be exported as triangles. I've posted a sample or two in this thread, you should have a look. I must say that it definitely needs some tweaking to get the expected result and it may consume an insane amount of ressources...
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Re: Non-offical Blender 2.56 plugin

Postby necko77 » Sun Jan 16, 2011 10:49 pm

necko77 Sun Jan 16, 2011 10:49 pm
yoyoz, great work man !

respect

i will try to read it

good night !
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Re: Non-offical Blender 2.56 plugin

Postby tungerz » Sun Jan 16, 2011 11:57 pm

tungerz Sun Jan 16, 2011 11:57 pm
Hey yoyoz,
Thanks, that is what the problem was :)

Worked like a charm :)

Peace,
Andy
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Re: Non-offical Blender 2.56 plugin

Postby danilius » Mon Jan 17, 2011 11:16 am

danilius Mon Jan 17, 2011 11:16 am
This is an impressive piece of coding (even though it is being written very rapidly). It has completely changed my attitude to Octane and made the Blender/Octane experience a pleasurable process rather a chore. I'm very grateful!
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