Gradient and Displacement Map

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Gradient and Displacement Map

Postby Lubo » Mon Apr 29, 2024 12:57 pm

Lubo Mon Apr 29, 2024 12:57 pm
Hi there,

is it possible to change the colors of an shader / gradient depent of the hight of an displacement map?

THX
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Re: Gradient and Displacement Map

Postby frankmci » Mon Apr 29, 2024 2:33 pm

frankmci Mon Apr 29, 2024 2:33 pm
Lubo wrote:Hi there,

is it possible to change the colors of an shader / gradient depent of the hight of an displacement map?

THX


If I understand what you are trying to do, you can run the displacement map through a Octane Gradient node and then into the Diffuse channel to colorize the object based on the luma/displacement amount.
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Re: Gradient and Displacement Map

Postby Lubo » Mon Apr 29, 2024 10:48 pm

Lubo Mon Apr 29, 2024 10:48 pm
Hi, no that is not what I need. I drive the displacement with the C4D Displacer, cause I have some Dynamics Animations on the moving surface.
I need a connection between these two things. Between the Octane Shader and the C4D Displacer if it´s possible.
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Re: Gradient and Displacement Map

Postby bepeg4d » Tue Apr 30, 2024 6:40 am

bepeg4d Tue Apr 30, 2024 6:40 am
Hi,
you could use a Falloff texture in "Normal vs vector 90°" mode:
IMG_0992.jpeg


Then use an Octane Gradient Map for coloring based on the height:
IMG_0993.jpeg


ciao,
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