Motion Blur doesn't work with C4D car rig

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Motion Blur doesn't work with C4D car rig

Postby digitalcompositing » Sun Apr 21, 2024 10:27 am

digitalcompositing Sun Apr 21, 2024 10:27 am
Hey guys! I drive a car along a spline (tag) on a racetrack (with C4D car rig), with camera in the same chassis-group. I obviously want MB on the rotating tires and the background ... I added tags already .. but doesn't give any results ...u have ideas?
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Re: Motion Blur doesn't work with C4D car rig

Postby frankmci » Sun Apr 21, 2024 6:45 pm

frankmci Sun Apr 21, 2024 6:45 pm
Take a look through the forum history. People run into the "motion blur issues with with camera in the same hierarchy as the car" pretty regularly. Chances are good that your situation has already been well addressed.
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Re: Motion Blur doesn't work with C4D car rig

Postby AaronWestwood » Sun May 05, 2024 3:43 am

AaronWestwood Sun May 05, 2024 3:43 am
frankmci wrote:Take a look through the forum history. People run into the "motion blur issues with with camera in the same hierarchy as the car" pretty regularly. Chances are good that your situation has already been well addressed.


Ran into this issue many a time.

I have never been able to fix how it appears in the live viewer (always misaligned / vanishing), but on final render increase the 'Time Sampling Per Frame'. What was recommended to me was 5 (default is 1) but I found this to also produce errors so just made it 24 (matching the frame rate). You can find this in the Octane Render settings.

This then renders perfect every time, but again you obviously wont see this fix in the IPR as its an on render setting.
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Re: Motion Blur doesn't work with C4D car rig

Postby frankmci » Sun May 05, 2024 2:54 pm

frankmci Sun May 05, 2024 2:54 pm
AaronWestwood wrote:Ran into this issue many a time.

I have never been able to fix how it appears in the live viewer (always misaligned / vanishing), but on final render increase the 'Time Sampling Per Frame'. What was recommended to me was 5 (default is 1) but I found this to also produce errors so just made it 24 (matching the frame rate). You can find this in the Octane Render settings.

This then renders perfect every time, but again you obviously wont see this fix in the IPR as its an on render setting.


Yes, the Octane Live Viewer is NOT designed to render motion blur accurately or reliably. Instead, it is optimized for the fastest feedback on texture and lighting modifications. As I understand it, the two are mutually incompatible. Only trust Picture Viewer renders when checking motion blur.
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Re: Motion Blur doesn't work with C4D car rig

Postby aoktar » Sun May 05, 2024 8:21 pm

aoktar Sun May 05, 2024 8:21 pm
LV and PV is based on different data pipelines and infrastructures. Like real-time vs render time. Some data is not extractable in LV's interactive mode. You should see similar results when you resend the render on LV as PV, but later it will not give sub-frame data. Even it will work like caching as dynamics does.

Make a quick search on forums, I've repeately answered this question how to get correct results. Also manual is the another source for the questions.
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