Octane 2023 vs 2022 - Post Pass Alpha Issue

Forums: Octane 2023 vs 2022 - Post Pass Alpha Issue
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

Octane 2023 vs 2022 - Post Pass Alpha Issue

Postby Mayahi » Thu Mar 07, 2024 12:08 am

Mayahi Thu Mar 07, 2024 12:08 am
Please see image attached. I'm trying to figure out why when I render to PNGs in version 2023, the alpha isn't acting like it used to in 2022. The post pass used to include the environment so the blooms wouldn't be cut out.
Attachments
octane post.png
Windows 10 | 3060ti | Ryzen 7 5800x | 128GB
C4D 2023.1 | Octane Studio+ 2022.1
Mayahi
Licensed Customer
Licensed Customer
 
Posts: 22
Joined: Fri Jan 09, 2015 1:10 am

Re: Octane 2023 vs 2022 - Post Pass Alpha Issue

Postby Mayahi » Fri Mar 08, 2024 12:29 am

Mayahi Fri Mar 08, 2024 12:29 am
Another example of 22 vs 23, same exact setup. Post pass is including the alpha channel in 23.
Attachments
post pass example.jpg
Windows 10 | 3060ti | Ryzen 7 5800x | 128GB
C4D 2023.1 | Octane Studio+ 2022.1
Mayahi
Licensed Customer
Licensed Customer
 
Posts: 22
Joined: Fri Jan 09, 2015 1:10 am

Re: Octane 2023 vs 2022 - Post Pass Alpha Issue

Postby Honom » Thu Mar 21, 2024 4:15 pm

Honom Thu Mar 21, 2024 4:15 pm
I'd love to hear an answer to this as well. I can't seem to get out the post pass without an alpha anymore. I tried activating "include environment" but it doesn't seem to do anything different. I'd really love to have the old effect back :)
Honom
Licensed Customer
Licensed Customer
 
Posts: 2
Joined: Tue Jan 19, 2016 2:24 pm

Re: Octane 2023 vs 2022 - Post Pass Alpha Issue

Postby Mayahi » Thu Mar 21, 2024 5:09 pm

Mayahi Thu Mar 21, 2024 5:09 pm
Honom wrote:I'd love to hear an answer to this as well. I can't seem to get out the post pass without an alpha anymore. I tried activating "include environment" but it doesn't seem to do anything different. I'd really love to have the old effect back :)


If it helps -

My workaround was making a custom AOV pass using the compositing nodes. Put a RenderAOV:Post over a Black Solid. See image. That "Post" Node is just an AOV Group node that I renamed. This works just as you'd expect the old post pass to render, just its named "Out1" instead of "Post".
Attachments
Screenshot 2024-03-21 100343.png
Windows 10 | 3060ti | Ryzen 7 5800x | 128GB
C4D 2023.1 | Octane Studio+ 2022.1
Mayahi
Licensed Customer
Licensed Customer
 
Posts: 22
Joined: Fri Jan 09, 2015 1:10 am

Re: Octane 2023 vs 2022 - Post Pass Alpha Issue

Postby skientia » Thu Mar 21, 2024 6:07 pm

skientia Thu Mar 21, 2024 6:07 pm
Mayahi wrote:Please see image attached. I'm trying to figure out why when I render to PNGs in version 2023, the alpha isn't acting like it used to in 2022. The post pass used to include the environment so the blooms wouldn't be cut out.

Nobody should be exporting as PNG in the first place, a never ending worldwide misconception.

It can be as straight forward as a single right-click EXR export for no problem whatsoever. No workaround, hackery, trick.
A free informative resource for everyone
SKIENTIA.CO/OCTANE
skientia
Licensed Customer
Licensed Customer
 
Posts: 35
Joined: Tue Mar 12, 2024 1:50 am

Re: Octane 2023 vs 2022 - Post Pass Alpha Issue

Postby Mayahi » Thu Mar 21, 2024 6:19 pm

Mayahi Thu Mar 21, 2024 6:19 pm
skientia wrote:
Mayahi wrote:Please see image attached. I'm trying to figure out why when I render to PNGs in version 2023, the alpha isn't acting like it used to in 2022. The post pass used to include the environment so the blooms wouldn't be cut out.

Nobody should be exporting as PNG in the first place, a never ending worldwide misconception.

It can be as straight forward as a single right-click EXR export for no problem whatsoever. No workaround, hackery, trick.


Yes, thank you, I've seen that article before. The issue is that this workflow used to work in the older version of Octane, and now doesn't. Regardless of PNG's inferiority to EXRs.
Windows 10 | 3060ti | Ryzen 7 5800x | 128GB
C4D 2023.1 | Octane Studio+ 2022.1
Mayahi
Licensed Customer
Licensed Customer
 
Posts: 22
Joined: Fri Jan 09, 2015 1:10 am

Re: Octane 2023 vs 2022 - Post Pass Alpha Issue

Postby Honom » Fri Mar 22, 2024 9:08 am

Honom Fri Mar 22, 2024 9:08 am
Mayahi wrote:
Honom wrote:I'd love to hear an answer to this as well. I can't seem to get out the post pass without an alpha anymore. I tried activating "include environment" but it doesn't seem to do anything different. I'd really love to have the old effect back :)


If it helps -

My workaround was making a custom AOV pass using the compositing nodes. Put a RenderAOV:Post over a Black Solid. See image. That "Post" Node is just an AOV Group node that I renamed. This works just as you'd expect the old post pass to render, just its named "Out1" instead of "Post".


That is AMAZING! Honestly you saved me from a quite a few new gray hairs. This workaround worked perfectly, thank you Mayahi!
Honom
Licensed Customer
Licensed Customer
 
Posts: 2
Joined: Tue Jan 19, 2016 2:24 pm

Re: Octane 2023 vs 2022 - Post Pass Alpha Issue

Postby Mayahi » Fri Mar 22, 2024 6:53 pm

Mayahi Fri Mar 22, 2024 6:53 pm
Honom wrote:
Mayahi wrote:
Honom wrote:I'd love to hear an answer to this as well. I can't seem to get out the post pass without an alpha anymore. I tried activating "include environment" but it doesn't seem to do anything different. I'd really love to have the old effect back :)


If it helps -

My workaround was making a custom AOV pass using the compositing nodes. Put a RenderAOV:Post over a Black Solid. See image. That "Post" Node is just an AOV Group node that I renamed. This works just as you'd expect the old post pass to render, just its named "Out1" instead of "Post".


That is AMAZING! Honestly you saved me from a quite a few new gray hairs. This workaround worked perfectly, thank you Mayahi!


Awesome, glad to hear!
Windows 10 | 3060ti | Ryzen 7 5800x | 128GB
C4D 2023.1 | Octane Studio+ 2022.1
Mayahi
Licensed Customer
Licensed Customer
 
Posts: 22
Joined: Fri Jan 09, 2015 1:10 am

Re: Octane 2023 vs 2022 - Post Pass Alpha Issue

Postby boxfx » Tue Mar 26, 2024 11:29 am

boxfx Tue Mar 26, 2024 11:29 am
skientia wrote:
Mayahi wrote:Please see image attached. I'm trying to figure out why when I render to PNGs in version 2023, the alpha isn't acting like it used to in 2022. The post pass used to include the environment so the blooms wouldn't be cut out.

Nobody should be exporting as PNG in the first place, a never ending worldwide misconception.

It can be as straight forward as a single right-click EXR export for no problem whatsoever. No workaround, hackery, trick.


Nice to See Elsksa made a new forum account and continues to peddle the bizarre png hatred.
boxfx
Licensed Customer
Licensed Customer
 
Posts: 220
Joined: Fri Apr 27, 2012 9:13 am

Re: Octane 2023 vs 2022 - Post Pass Alpha Issue

Postby skientia » Fri Mar 29, 2024 2:50 pm

skientia Fri Mar 29, 2024 2:50 pm
boxfx wrote:continues to peddle the bizarre png hatred.

Respectfully, "bizarre" underlies a lack of awareness on the subject.
"Hatred" is far-stretched and inappropriate.

Years of misconceptions and negligence despite objective truth and tangible substantiated evidences. Hence the importance of awareness. Otherwise, it ends up being another case of perpetuated entrenchment.

The forum is intended to be a helpful place, not to share fallacious subjective opinions about someone, or worse, express conspicuous gaslighting.
A free informative resource for everyone
SKIENTIA.CO/OCTANE
skientia
Licensed Customer
Licensed Customer
 
Posts: 35
Joined: Tue Mar 12, 2024 1:50 am

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: Bing [Bot] and 21 guests

Sat Apr 27, 2024 9:21 am [ UTC ]