vertex maps for splines?

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vertex maps for splines?

Postby Janmansilver » Tue Mar 05, 2024 12:33 pm

Janmansilver Tue Mar 05, 2024 12:33 pm
I would like to drive eg opacity of a spline rendered as hair via a vertex map, is this possible?

vertexmap_on_spline_control_material_opacity.png


The scene gets too heavy if i have to sweep the splines to create real geometry.
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Re: vertex maps for splines?

Postby SSmolak » Tue Mar 05, 2024 7:46 pm

SSmolak Tue Mar 05, 2024 7:46 pm
Janmansilver wrote:I would like to drive eg opacity of a spline rendered as hair via a vertex map, is this possible?


You can try to set vertex map to fields and use spline as field with radius :

spline_field.png

After that use this vertex as opacity in Octane nodes
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Re: vertex maps for splines?

Postby Janmansilver » Tue Mar 05, 2024 8:01 pm

Janmansilver Tue Mar 05, 2024 8:01 pm
Thanks, but that's not what I'm trying to do. I want to control the spline itself with vertex map on the spline:

spline.png


And then render the spline via the octane object using "render as spline (hair)" and then control eg opacity or color via the vertex map.
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Re: vertex maps for splines?

Postby Janmansilver » Mon Apr 22, 2024 7:40 am

Janmansilver Mon Apr 22, 2024 7:40 am
So this is not possible with Octane?
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Re: vertex maps for splines?

Postby SSmolak » Mon Apr 22, 2024 1:22 pm

SSmolak Mon Apr 22, 2024 1:22 pm
Possible but it looks like famous word "limitation" should be used for weights on splines. Use Sweep instead with small radius :

oct_spline_opac_weight.png
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