Orthographic camera problem for isometric renders

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Re: Orthographic camera problem for isometric renders

Postby AWOLism » Fri Apr 05, 2024 9:47 am

AWOLism Fri Apr 05, 2024 9:47 am
Oh, I see, thanks for clearing that up, now it seems to work as intended. That's great!

Another question on the same topic:
Do you think it would be possible to make the "orthographic" function in the Octane Camera match the viewport also?
Using the Ortographic option (which seems to be the equivalent to Parallell in the C4D camera) opens up more possibilities to adjust camera angles. Isometric is always locked to just the one angle.

Thank you!
/ Andreas
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Re: Orthographic camera problem for isometric renders

Postby aoktar » Fri Apr 05, 2024 1:54 pm

aoktar Fri Apr 05, 2024 1:54 pm
AWOLism wrote:Oh, I see, thanks for clearing that up, now it seems to work as intended. That's great!

Another question on the same topic:
Do you think it would be possible to make the "orthographic" function in the Octane Camera match the viewport also?
Using the Ortographic option (which seems to be the equivalent to Parallell in the C4D camera) opens up more possibilities to adjust camera angles. Isometric is always locked to just the one angle.

Thank you!
/ Andreas

I need to study my lesson to answer it accurately. But I believe that's possible if isometric worked well. It is a math challenge to solve and implement.
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