We have a product, we need to shine a light down onto it, but we also need a reflective floor. Is there any way to prevent an object from receiving reflections of a light?
In this simple scene I want to avoid the red reflection on the floor
We cannot turn off floor reflections as they need to reflect the product.
We cannot turn down render kernel reflections as the real product contains metal and glass
Light pass numbers only seem to work with the primary bounce
project attached reffy.zip