Hey guys, I have a glass bottle in my project that is giving off a horrible effect from the specular highlights and I can't seem to fix it.
I've got an Octane Daylight Rig as my main sound of light in the scene. The bottle is a default specular with some sub surface scattering applied to it.
I upped the sample rate to something absurd like 100,000 samples, path tracing + static noise + adaptive sampling of 50,000 samples and its still flickering / shimmering like crazy.
I've currently got my X-Particles condesation rig applied to the bottle exterior with a specular material with a slight roughness applied to it.
Any ideas on what could help?
Video attached