I accidentally began my scene at the wrong scale (100x too large)
But, it lead me to an interesting discovery... scene scale has an effect on material noise resolution? (Octane noise, not c4d Noise)
I had built a really nice material (below) where I liked the detail and could to some tight macro shots.
But -- Then I got to a point where I'm like okay... let's scale this scene properly -- so I change the scale down by 100x (for the sake of matching real-world values, if I need to track things into footage, matching F-stop, etc.)
But, to my surprise... I couldn't even modify the material to have the level of detail that it had in the larger scene.
It's like it just can't have the same material resolution.
So my question is... can I have accurate real-world scale on my scene, AND retain this level of fidelity in materials?
Thank you in advance!