Pyrocluster sim jumps

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Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 7:42 am

misi Mon Dec 11, 2023 7:42 am
Hi there,

C4D: 2024.0.0
Octane:202.1. R7
GPU: gtx 3080 Driver:546.01
CPU: AMD Ryzen 9 5950X 16-Core Processor 3.40 GHz
Ram 64gb
Win 11 22621.2715
I use one Octane render node as well:
mobo: MSI x99A xPower AC
CPU: i5939k
ram 32gb:
GTX 2080 Super driver 536.23

I have a scene with a dynamic engine animation.
I simulated engine combustion with pyrocluster.

1. The simulation in the viewport has no issues. The pyro animation does not jump in the hardware render. In the Octane live viewer the pyro simulation is displaced at frame 72.
2. I re cached the pyro simulation
3. The pyro simulation is displaced now at frame 100-104

You can download the mp4 and the c4d project file here:
https://www.dropbox.com/scl/fi/q19vnhey ... sbo48&dl=0

Any help to solve this is much appreciated!
Thank you!

Best
Last edited by misi on Mon Dec 11, 2023 8:26 am, edited 1 time in total.
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Re: Pyrocluster sim jumps

Postby bepeg4d » Mon Dec 11, 2023 8:17 am

bepeg4d Mon Dec 11, 2023 8:17 am
Sorry, I cannot see the c4d project, could you share another link?

ciao,
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Re: Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 8:27 am

misi Mon Dec 11, 2023 8:27 am
Probably Dropbox was not ready:

Here is a new link!
https://www.dropbox.com/scl/fi/q19vnhey ... sbo48&dl=0
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Re: Pyrocluster sim jumps

Postby aoktar » Mon Dec 11, 2023 10:06 am

aoktar Mon Dec 11, 2023 10:06 am
misi wrote:Probably Dropbox was not ready:

Here is a new link!
https://www.dropbox.com/scl/fi/q19vnhey ... sbo48&dl=0

Still just mp4. Have you checked the simulation except hardware renderer? It's not enough to be sure render data is ok. It's based viewport data not render
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Re: Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 10:10 am

misi Mon Dec 11, 2023 10:10 am
I am not sure why the link has issues.

Sorry about that. Can you try this?
https://www.dropbox.com/scl/fi/a03d9z1w ... oxnlh&dl=0

I will make a render with native C4D engine in the meantime.
Let me know if you got the fiel, please!

Thank you Guys!
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Re: Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 10:19 am

misi Mon Dec 11, 2023 10:19 am
I just realised, the native engine does not really support the pyro render, only Redshift, which I do not have.
I added the viewport render to the folder as well, which I hope will be updated.
I do not have other render engine subscription other than octane and I would rather not pay for a license to any other render engine. The project is made with Octane and I would like to keep it that way.:)
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Re: Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 10:21 am

misi Mon Dec 11, 2023 10:21 am
Here is the link again:
https://www.dropbox.com/scl/fo/geeyhgwj ... zk5uu&dl=0

I checked Dropbox, all is up and ready for you.
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Re: Pyrocluster sim jumps

Postby aoktar » Mon Dec 11, 2023 12:38 pm

aoktar Mon Dec 11, 2023 12:38 pm
Results are fine on me. Try to use latest builds like Octane 2023.1-R7 and C4D 2024.1.0 as my test setup.
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Re: Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 12:52 pm

misi Mon Dec 11, 2023 12:52 pm
So no jumps at all on your end?
I used the latest Octane version, if I am not mistaken.
I will check my c4d version then.
GPU driver?

Thank you Aoktar!
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Re: Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 4:37 pm

misi Mon Dec 11, 2023 4:37 pm
I did update C4D, and I am using latest Octane.
However the issue is till present. Octane renders the sim.

Updated render is here:
https://www.dropbox.com/scl/fi/kbyp8h3y ... ld5g8&dl=0
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