Pyrocluster sim jumps

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Re: Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 5:23 pm

misi Mon Dec 11, 2023 5:23 pm
I rendered it with redshift.
See here:
https://www.dropbox.com/scl/fi/gpwqrsc6 ... i1lm8&dl=0

Redshift renders the sim without a problem. No jumps. Viewport render renders the sim correctly, no jumps.
Octane does not render the sim correctly, and there are jumps in a random manner.
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Re: Pyrocluster sim jumps

Postby aoktar » Mon Dec 11, 2023 5:27 pm

aoktar Mon Dec 11, 2023 5:27 pm
misi wrote:So no jumps at all on your end?
I used the latest Octane version, if I am not mistaken.
I will check my c4d version then.
GPU driver?

Thank you Aoktar!

no jump, all good!
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Re: Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 5:43 pm

misi Mon Dec 11, 2023 5:43 pm
That is great that you have no jumps, but I still have it and again only with Octane.
I did as you asked and rendered it with different render engine.
If we use the same C4D version, same Octane version, same scene, where is the problem?
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Re: Pyrocluster sim jumps

Postby aoktar » Mon Dec 11, 2023 6:10 pm

aoktar Mon Dec 11, 2023 6:10 pm
misi wrote:That is great that you have no jumps, but I still have it and again only with Octane.
I did as you asked and rendered it with different render engine.
If we use the same C4D version, same Octane version, same scene, where is the problem?

It's the question: "where is the problem?". That's what I wish to understand. There are not much possibility to happen this. Maybe a transform glitch or data transfer problem. We cannot know without replicate the issue.
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Re: Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 6:21 pm

misi Mon Dec 11, 2023 6:21 pm
Well me too, that is why I am here.

What do you mean by transfer glitch or data transfer problem? I keep getting the same "glitch" with 2 different version of C4D and different files.
And how should we address to solve this problem?
Any troubleshooting method, steps you recommend?
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Re: Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 6:23 pm

misi Mon Dec 11, 2023 6:23 pm
bepeg4d wrote:Sorry, I cannot see the c4d project, could you share another link?

ciao,
Beppe


Hi Beppe,

It seems Aoktar has no problems. I checked the sim with Redshift, and it is flawless.
Viewport and Redshift spit out the sim without glitches.
I am certain that is an Octane problem.

Did you have a chance to render it or have a look at it?

Thank you!
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Re: Pyrocluster sim jumps

Postby aoktar » Mon Dec 11, 2023 7:00 pm

aoktar Mon Dec 11, 2023 7:00 pm
misi wrote:Well me too, that is why I am here.

What do you mean by transfer glitch or data transfer problem? I keep getting the same "glitch" with 2 different version of C4D and different files.
And how should we address to solve this problem?
Any troubleshooting method, steps you recommend?

This is not a common problem We have seen before. We're testing it. Have you re-generated the caches? Asking because I did and worked.
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Re: Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 7:03 pm

misi Mon Dec 11, 2023 7:03 pm
aoktar wrote:
misi wrote:Well me too, that is why I am here.

What do you mean by transfer glitch or data transfer problem? I keep getting the same "glitch" with 2 different version of C4D and different files.
And how should we address to solve this problem?
Any troubleshooting method, steps you recommend?

This is not a common problem We have seen before. We're testing it. Have you re-generated the caches? Asking because I did and worked.



Yes, I re-cached the scene multiple times with different voxel size.

I tested R5, same results.
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Re: Pyrocluster sim jumps

Postby jayroth2020 » Mon Dec 11, 2023 8:11 pm

jayroth2020 Mon Dec 11, 2023 8:11 pm
I re-cached and rendered with no issue.
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Re: Pyrocluster sim jumps

Postby misi » Mon Dec 11, 2023 8:19 pm

misi Mon Dec 11, 2023 8:19 pm
jayroth2020 wrote:I re-cached and rendered with no issue.


Thank you!
Did you use the VDB object or as it was in the original file, directly used the pyro?
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