Image Tiles node skips textures and finds non-existing ones?

Forums: Image Tiles node skips textures and finds non-existing ones?
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

Image Tiles node skips textures and finds non-existing ones?

Postby Hurricane046 » Fri Nov 17, 2023 8:41 pm

Hurricane046 Fri Nov 17, 2023 8:41 pm
Hello!

I'm trying to texture a helicopter model and the UDIM workflow is kinda sketchy (I'm doing it for the first time so it might be my lack of knowledge).
My question is: Why does it load 1001-1008 instead of 1001-1004 and 1011-1014?

Cinema 4D 2023.1 + OctaneRender 2022.1

This is my image sequence:
Image

This is my Image Tile setting:
Image

This is what my UV grid looks like:
Image
2x RTX 2080 Ti | 2x RTX 2070 | 2x GTX 1080 Ti | 1x GTX 1080 | 1x GTX980 Ti
User avatar
Hurricane046
Licensed Customer
Licensed Customer
 
Posts: 78
Joined: Wed Jul 25, 2018 6:57 am

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: No registered users and 40 guests

Sat Apr 27, 2024 8:11 pm [ UTC ]