Per material Light/HDR in Octane LiveViewer

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Per material Light/HDR in Octane LiveViewer

Postby polloviz » Thu Nov 09, 2023 9:39 am

polloviz Thu Nov 09, 2023 9:39 am
Hi everyone!
I was searching for how to use a specific hdri environment from a single material only while maintaining another hdri for the rest of the scene and I found this video on youtube from the user "Milan M"

https://www.youtube.com/watch?v=opRHoXPxvD0&ab_channel=MilanM

This is exactly the result I'm looking for but there's no clue on how to reach this result. Maybe the creator of the video is here and can share how he did it? That would be wonderful for me and I'm sure for many others as well. I searched on the forum but I can't find nothing related to this...
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Re: Per material Light/HDR in Octane LiveViewer

Postby SSmolak » Fri Nov 10, 2023 6:22 pm

SSmolak Fri Nov 10, 2023 6:22 pm
Just connect directly HDR image texture to specular input using spherical world texture projection. Set color space to non-color data or gamma=1.
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Re: Per material Light/HDR in Octane LiveViewer

Postby elsksa » Sun Nov 12, 2023 3:48 pm

elsksa Sun Nov 12, 2023 3:48 pm
SSmolak wrote:Set color space to non-color data or gamma=1.
Linear transfer function it is (mistakenly known as Gamma 1.0) since "non-color-data" is for a different type of input source (i.e. data maps).
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