Can anyone explain why this happens and how to avoid it? This should be a simple flat plane with a rough scratchy black plastic material. It mostly works but at some angles it looks as if theres a large grid running over the the entire object.
The lines are aligned with the flat projected material, however the size and spacing of the bands does not match the square projected texture, plus its an octane noise so there should be no repeating issues. I cant shrink the projection with an octane projection nodes because as we all know by now octane handles small bumps very poorly (might be fixed in 2023 maybe)
octane 2022.1.1 R5
c4d R26.107
gf 3090
c4d file attached.