Hi,
C4D R20 is still fully supported, so you don't need to upgrade C4D for now.
About new versions, please try with the latest demo:
https://render.otoy.com/plugindownloads ... R3-win.rarOctane is changed a lot from v4:
New features of v2018:
- Cryptomatte
- Deep render passes
- Vectron (analytic geometry)
- Vertex Attributes
- Spectron (procedural volumetric light system)
- Much less volume render noise
- NV Link support on RTX 2080 and RTX 2080 Ti (Enterprise only)
- Direct Levelset surface rendering from VDB (can be fed into Vectron)
- Scatter depth limiting (i.e. fast fog rendering)
- Cached compressed textures
New features of v2019.1:
- Improved volume AI Denoiser
- OSL and procedural vertex displacement (vector and height)
- OSL Shaders for volume textures
- Layered material
- Composite material node
- Universal material New option: Thin wall
- New rounded edges
- Bloom/glare threshold
- Universal camera
- Geometric primitives
- AI Up-sampler
- Spectron Volumetric spotlights improvements
- Vertex Displacement Auto-Bump Shading
New features of v2020.1:
- Support for RTX HW accelerated ray tracing using Optix 7.
- ACES: new workflow and Image Container File Layout
- Maxon Cinema 4D GPU Noises: Textures, Volumes, - OSL, Vectron and displacements
- New Hosek-Wilkie Spectral Sky Model
- Particle and Strand Point Attributes
- Universal Camera 2: split focus and optical vignetting
- Curated OSL Procedural Shaders in LiveDB
- Hydra Render Delegate for Houdini 18 Solaris Viewport
- Improvements to Round Edges artist control
- SSS Improvements and Random Walk SSS
- Spectral Hair Material
- Volume Sample Position Displacement
- Spectron™
- Volume Step % and Shadow Step %
- New Universal Dirt Dystem
- Vectron™
- Sculptron!
New features of v2020.2
- RTX now up to ~1.6X faster
- Fast Spectral Nested Dielectrics
- Open Color IO color management
- First version of Compositing nodes
- Channel inverter
- Channel mapper
- Channel merge
- Channel picker
- Chaos texture
- Composite texture
- Ray switch
- Spotlight distribution
New features of v2021.1:
- Improved support for RTX hardware ray tracing including accelerated instance motion blur on Ampere GPUs
- UV surface tangents are now interpolated if the material has anisotropy set to a value != 0, to avoid visible facets in stretched highlights
- A node to create a surface SDF from a mesh node which can then be combined with other SDFs using the Vectron operators
- Improved Scatter on surface to provide more control for placing scattered objects
- Improved rendering of overlapping volumes and increased the number of volumes allowed to overlap in one location to 16
- Added support for light-linking of volumes
- Improved rendering of transparent surfaces inside volumes
- Added support for random color, instance color and instance range textures on volume, SDF and Vectron instances
- Added support for volumes in Cryptomatte AOVs
- Clipping material
- Added a new energy preserving GGX BRDF model
- Added STD BRDF
- Added Smooth shadow terminator option to all materials to mitigate "terminator akne"
- Improved Hair material
- Improved AI Light rendering
- New texture nodes
- New projection nodes
- Added the ability to specify a color space for textures
- Added wide-gamut support for textures
- Added the ability to specify the white point for spectral colors
- More accurate color processing across the board
- Switched to OCIO v2
- Refactored render AOVs
- Added custom AOVs
- Added ability to write object layer masks and material masks to custom AOVs
- Added capture texture to write textures into custom AOVs
- Added global texture AOVs
- A node to mix light passes
- New output AOV nodes providing additional operations
- Import/export improvements
- OSL improvements
- Lua improvements
- Standalone improvements
And the new upcoming 2022.1 SDK is going to be a game changer, with new Photon Tracer Kernel, Brigade, Anime Kernel, Arnold support and much more:
viewtopic.php?f=33&t=78783Happy GPU rendering,
ciao,
Beppe