Forums: HDRI Environment with Light Linking
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)
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by crowellster » Wed Jun 09, 2021 9:55 pm
crowellster
Wed Jun 09, 2021 9:55 pm
Hi All,
Got a specific need to have two different HDRI setups in a scene for two different objects. Is there a way to do light linking or exclusion with those?
Thanks!
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by aoktar » Wed Jun 09, 2021 9:59 pm
aoktar
Wed Jun 09, 2021 9:59 pm
You can adjust the effect of light IDs from this tab.
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by crowellster » Wed Jun 09, 2021 10:09 pm
crowellster
Wed Jun 09, 2021 10:09 pm
Thanks Aoktar--but am I able to assign a light ID to the HDRI Environment Tag?
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by aoktar » Wed Jun 09, 2021 10:25 pm
aoktar
Wed Jun 09, 2021 10:25 pm
'e' means environment light. Just deselect it
Octane For Cinema 4D developer / 3d generalist
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by crowellster » Wed Jun 09, 2021 10:32 pm
crowellster
Wed Jun 09, 2021 10:32 pm
Ah, but there’s no way to have two different environment lights affect two different objects separately, is there?
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by bepeg4d » Thu Jun 10, 2021 8:44 am
bepeg4d
Thu Jun 10, 2021 8:44 am
Hi crowellster,
you could try with a big sphere surrounding the scene, with inverted normals, with emissive texture material, and specific ID, to be able to exclude it from other objects, except the one you need.
ciao Beppe
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by crowellster » Thu Jun 10, 2021 2:30 pm
crowellster
Thu Jun 10, 2021 2:30 pm
Thanks Beppe! That's the move! Luckily I just need a flat white ambient light for my second object, so that's super simple. Thanks!
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