I am trying to render ambient occlusion (with shadows from the lights disabled)
I have played with the AO distance, but it doesn't seem to have an affect:
Am I missing something obvious ?
Thanks
Moderator: aoktar
bepeg4d wrote:In general, the AO pass is Multiplied over the Beaty.
From next OctaneX major SDK update, you will be abler to do this directly in Live View, thanks to the new Compo AOVs system.
ciao Beppe
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