Hey, I have a material with different OSL noises, everything been pretty laggy when trying to mess around with the different settings, but when I added a UV distort OSL (by Rohan Dalvi), every small change takes about a minute to refresh. It only happens when LiveViewer is on.
I tried disabling OpenGL and Material previews in the LV and it didn't make any difference.
It happens with both 2020.1.5 and 2020.2.3 R3
Is it something to be expected with OSLs? my point of using OSL noises is to not use C4D noises but at this point C4D noises work way faster in the same scene and setup.
Thanks!