Hi guys,
Is there any way to get a PROPER isometric camera inside Octane? The workaround with 45 degree for H and -35.264 for P seems to work on the first look, but when you compare it to the build in isometric camera its pretty off. Please see attached comparison of the Viewport and the renderview and you'll see what I mean.
I searched for an OSL Script but wasn't lucky finding one.
This is such a crucial feature and I really don't wanna change the render engine just because of this.
Thanks for any help.