Can octane utilize multiple GPUs across network of machines?

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Can octane utilize multiple GPUs across network of machines?

Postby dtox_ftw » Mon Mar 29, 2021 7:59 am

dtox_ftw Mon Mar 29, 2021 7:59 am
Might be a silly question but I can't find much info on it. Are Octane render farm machines used like most farms (single frame assigned to machine and then moves onto next available frame?) Or can Octane actually use the power of multiple machines in one viewport? I've never heard of one PC utilizing the CPU/GPU of multiple PCs... but figured it wouldn't hurt to ask. :)
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Re: Can octane utilize multiple GPUs across network of machines?

Postby bepeg4d » Tue Mar 30, 2021 6:21 am

bepeg4d Tue Mar 30, 2021 6:21 am
Hi,

if you want to use other machines for speeding up the rendering, you can use the Octane Network Render feature for adding the GPUs of the machines in your LAN to the Workstation via Ethernet in both Live View / IPR, and Picture Viewer/Render Queue final render, with animated and static scenes. So you can use its power in every phase of the scene preparation, speeding up a lot the workflow.

The secondary machine will run the Render-Node in daemon mode, while your first machine with Enterprise license will be the Workstation, and you can add or remove the Render-Nodes from the rendering on the fly. Max 200x GPUs internal and external, depending on the network interface speed.

Studio licenses do not have the Network rendering feature, and we suggest a minimum of 1Gbit connection between Workstation and Render-Nodes, better to have 10Gbit, with complex/huge scenes.

Please, have a look at the documentation here:
Octane Network Render

Happy Net GPU rendering,
ciao Beppe
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