by jayroth2020 » Tue Mar 30, 2021 4:42 pm
jayroth2020
Tue Mar 30, 2021 4:42 pm
UVs are a rather involved topic. As a feature in Cinema 4D, many improvements have been included in recent versions of that product, so I recommend looking online for help with UVs in Cinema 4D. There are also sites such as Cineversity.com which have training.
In terms of Cinema overall, primitive objects do have UVs assigned, but the way some of the shapes are created, the UVs can be discontinuous. This means that you will see seams on maps that you apply as they cross over certain boundaries, such as what we are seeing in your image. Also, capped objects, such as Cylinder primitives, do not have welded vertices, which can further contribute to the problem overall.
When working with UVs, it is best to have simpler geometry to deal with, and let subdivision techniques add in the detail for you.
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