I'm having a strange issue with the latest version of octane for C4D.
When using C4D noise shader in a material it does not render as expected when using C4D Batch Plugin via Deadline.
I made sure to uncheck the "Use OSL for C4D Noise/Gradient (Experimental)" in Octane Settings>Settings>C4D shaders. and when I render through the picture viewer the texture renders as expected.
But when I send the render through deadline and render using C4D Batch, I can tell it is defaulting to using OSL for my C4D noise, because the scale of the noise is completely off (experimental indeed).
Any workarounds for this besides rolling back to older versions of octane (which version of octane introduced this feature?)?
Thanks in advance.