Shadow catcher issue

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Shadow catcher issue

Postby emote.agency » Tue Jul 28, 2020 8:19 am

emote.agency Tue Jul 28, 2020 8:19 am
Greetings. I have 2 issues connected with shadow catcher.

1. Why do I get strange shadow like this?

1st image - flat render with background. Normal shadow.

Issue 01.png
With background


2nd image - alpha render added on a solid in Photoshop. Shadow is awful.

Issue 01-3.jpg
PNG with shadow catcher



2. Why I can't apply material with shadow catcher to an extruded spline surface. Even when I turn current state to an object - it just disappears in render with applied shadow catcher.
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Re: Shadow catcher issue

Postby frankmci » Tue Jul 28, 2020 3:04 pm

frankmci Tue Jul 28, 2020 3:04 pm
Check the surface normals on your extruded spline surface. You are probably looking at the back side. I run into this all the time on extruded seamless cyc objects.
Technical Director - C4D, Maya, AE, - Washington DC
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Re: Shadow catcher issue

Postby emote.agency » Wed Jul 29, 2020 6:01 am

emote.agency Wed Jul 29, 2020 6:01 am
Polygons really were inverted, but still nothing has changed :(
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Re: Shadow catcher issue

Postby Secretwoodsrl » Wed Jul 29, 2020 7:12 am

Secretwoodsrl Wed Jul 29, 2020 7:12 am
I think shadow catcher is bugged (or just so limited) and I never obtain something useful with it (since Octane 2018).
Shadows are really dark and with infinite lenght if you use area lights. Also it doesn't work with denoiser.
This is a problem of the core of Octane (not the plugin) but they never worked on it.
If you can try to avoid it and use layers.
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Re: Shadow catcher issue

Postby emote.agency » Wed Jul 29, 2020 7:33 am

emote.agency Wed Jul 29, 2020 7:33 am
Yes, I also think so. And it's strange to me, why this feature exists if its buggy. Of course I can draw shadow manually in Photoshop, but it will take more time and it won't be as realistic as Octane makes it so.
I find DayLight for me the most preferred light, maybe it's the reason of such shadows. And still, if it's buggy only for such kind of light, why it isn't solved yet.
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