bepeg4d wrote:Hi stuz0r,
are you using S22?
ciao Beppe
I've updated to the R7 version and this issue still seems to be there.
The c4d cloner system still seems to work as it should using the render instances option. So I can have 5 buildings or 5000 buildings and the poly count remains the same. However, the octane scatter object, using either surface or vertex, can get into insanely high poly counts really fast by increasing the count. I may be crazy and this has always been the case, but I feel it use to work pretty similar to c4d's cloner / render instances method. Correct?