Octane X for macOS/AMD

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Octane X for macOS/AMD

Postby Weezer » Thu Jan 02, 2020 3:42 pm

Weezer Thu Jan 02, 2020 3:42 pm
Now that a version of the standalone renderer Octane X is soon due for preview, how long will it take to build the macOS plugin for C4D using this new tech? After a year away I'm excited about getting Octane running on Mac again!
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Re: Octane X for macOS/AMD

Postby aoktar » Thu Jan 02, 2020 3:43 pm

aoktar Thu Jan 02, 2020 3:43 pm
Weezer wrote:Now that a version of the standalone renderer Octane X is soon due for preview, how long will it take to build the macOS plugin for C4D using this new tech? After a year away I'm excited about getting Octane running on Mac again!

Don't know, we're using it with High Sierra.
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Re: Octane X for macOS/AMD

Postby Weezer » Thu Jan 02, 2020 3:56 pm

Weezer Thu Jan 02, 2020 3:56 pm
Uh, okay – we're two OSes in front of that now. Jules Urbach has said it needs 10.15.x – plus the latest version of Metal.
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Re: Octane X for macOS/AMD

Postby Goldorak » Fri Jan 03, 2020 5:32 am

Goldorak Fri Jan 03, 2020 5:32 am
It should “just work” on 10.15 and later in place of the 2020 CUDA version, which is limited to 10.13.
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Re: Octane X for macOS/AMD

Postby Weezer » Fri Jan 03, 2020 10:55 am

Weezer Fri Jan 03, 2020 10:55 am
Okay, so hopefully a working plugin for C4D R21 on macOS 10.15 isn't too far way then?
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