frontal projection

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frontal projection

Postby christiaan » Mon Dec 09, 2019 8:59 am

christiaan Mon Dec 09, 2019 8:59 am
Hey there,
I have searched the forum for some more insight into frontal projection, I need it for some vfx.
I have a background and need the floor to be projected to show in the reflection of an object I use in the scene.
With a lot of matching I get somewhere with the perspective projection but it is not 100% accurate and it takes a lot of tweaking.
Is there a way faster than this...
Attachments
frontal projection.png
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Re: frontal projection

Postby bepeg4d » Tue Dec 10, 2019 7:32 am

bepeg4d Tue Dec 10, 2019 7:32 am
Hi,
use an Environment node in Visible mode, and change the Projection of the ImageTexture node to Osl Projection, then chose cameraEnvProjOSL.osl, from presets:
E2311225-5AA1-481F-9E7B-253C12657559.jpeg

ciao Beppe
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Re: frontal projection

Postby christiaan » Tue Dec 10, 2019 9:49 am

christiaan Tue Dec 10, 2019 9:49 am
Thanks, that almost was the problem.
In the screenshot I added, I put a plane on the floor and used the same settings as you said in the shader so it could work as geo to interact with.
But as you can see when I render there are borders which are not the desired outcome.
Attachments
Screenshot_1.png
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Re: frontal projection

Postby bepeg4d » Tue Dec 10, 2019 4:59 pm

bepeg4d Tue Dec 10, 2019 4:59 pm
Please try to upgrade to 2019.1.4-R2:
viewtopic.php?f=85&t=73152
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