Getting yellow buckets on large render

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Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Getting yellow buckets on large render

Postby sdanaher » Wed Jul 10, 2019 9:31 am

sdanaher Wed Jul 10, 2019 9:31 am
Some buckets on a big image are rendering yellow (blue channel is missing, red channel is affected but not as much). Happens on frame sizes over 10k px.

At 10k * 7k px it renders fine but at 13k * 9k px and above it produces these incomplete buckets.

Octane 4.04 R2
Cinema R20.059
imac 5k 10.13.6, 40GB, + eGPU Titan X (host)
Network PC with 2x RTX 2070
GPU memory usage ~1.5GB

Cinema's RAM usage is 30GB at 10k px and about 40 GB for 15k px during rendering not sure if this is relevant.
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Screen Shot 2019-07-10 at 10.24.41.jpg
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
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Re: Getting yellow buckets on large render

Postby aoktar » Wed Jul 10, 2019 9:36 am

aoktar Wed Jul 10, 2019 9:36 am
Please report it in standalone section. It's not a plugin issue and nothing to investigate by plugin devs.
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Re: Getting yellow buckets on large render

Postby sdanaher » Wed Jul 10, 2019 9:38 am

sdanaher Wed Jul 10, 2019 9:38 am
ok thx
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Re: Getting yellow buckets on large render

Postby sdanaher » Wed Jul 10, 2019 9:40 am

sdanaher Wed Jul 10, 2019 9:40 am
BTW can you do something about the corrupt display of info on large frames Ahmet?
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Screen Shot 2019-07-10 at 07.57.43.jpg
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
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Re: Getting yellow buckets on large render

Postby aoktar » Wed Jul 10, 2019 9:54 am

aoktar Wed Jul 10, 2019 9:54 am
sdanaher wrote:BTW can you do something about the corrupt display of info on large frames Ahmet?

I haven't see it before. What happen if you render a SIMPLE scene at SAME resolution without NETRENDER?
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Re: Getting yellow buckets on large render

Postby sdanaher » Wed Jul 10, 2019 11:04 am

sdanaher Wed Jul 10, 2019 11:04 am
Happens all the time here. The bigger the frame the worse it is - on smaller frames its the end of the NetRender line that gets covered over.

Just tested without Net Render, simpler scene, same thing. 15x10k px frame.
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