Hello, I have some geo with a bunch of deformers (collision, smooth(relax with init state set), displace, delay effector in point mode). There's no animated textures in the scene.
playback is ok with live viewer, geo is updating with the viewport. As soon as I hit render, the geo will stick to its last updated state and only the PSR of the object will update every frame while the mesh points remain static.
Does anyone know why this might be happening? I've experienced it a few times before with other setups, usually complex scenes with a lot of possible causes.