OSL Render Boole

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OSL Render Boole

Postby mpazera » Thu May 16, 2019 7:23 pm

mpazera Thu May 16, 2019 7:23 pm
Does anyone ever tried to create a render boole effect with OSL and Octane?
I have to render some heavy slice effects and render-time boolean might be my only option.
Any ideas?
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Re: OSL Render Boole

Postby frankmci » Fri May 17, 2019 4:24 pm

frankmci Fri May 17, 2019 4:24 pm
Looks like some folks have been working on this with OSL in Blender and getting some decent results.

https://blender.stackexchange.com/quest ... osl-shader
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Re: OSL Render Boole

Postby mpazera » Fri May 17, 2019 8:16 pm

mpazera Fri May 17, 2019 8:16 pm
frankmci wrote:Looks like some folks have been working on this with OSL in Blender and getting some decent results.

https://blender.stackexchange.com/quest ... osl-shader


Thanks for the link.
Unfortunately while I was learning OSL basics I've found out that Octane's implementation does not support some basic functionality, like getattribute("geom:name", name).
Or I'm missing something?
If that's the case then OSL in Octane is useless for something like render boole.
I want to be wrong about this.
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Re: OSL Render Boole

Postby frankmci » Wed May 22, 2019 4:59 pm

frankmci Wed May 22, 2019 4:59 pm
I know close to zero about OSL, other than to kluge some things together by trial and error, but from what I see in the supported attributes available to getattribute()

https://docs.otoy.com/osl/extras/#global-attributes

I think you are probably correct. :(
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