Access Raytype controls in all Shader Channels

Forums: Access Raytype controls in all Shader Channels
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Access Raytype controls in all Shader Channels

Postby haydenmartin » Tue May 14, 2019 8:33 am

haydenmartin Tue May 14, 2019 8:33 am
For scene optimisations, it would be great to have granular control over specific Raytypes in each texture channel - maybe just simple checkboxes to be included somewhere

As mentioned here viewtopic.php?f=87&t=67849

It is a wildly promising level of control that should be immediately accessible for all users, not just those of us who have decided to dip into OSL research
haydenmartin
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