Hey Can anyone advise me whether it's possible to exclude certain lights from a volume with octane c4d?
I've tried setting the lights to, say, "light ID pass: 6", then adding an octane object tag to the volume and unchecking light pass mask 6, but it doesn't seem to work.
I run into situations really often where I want to add a highlight or a rim light to a specific object that's inside a volume, but I can't because the light shows up in the fog
Here's a scene I'm currently working on; I've got the reflections on the front faces of the slot machines looking how I want, but it requires me to put an area light just above each machine. Except they show up in the fog.
I notice if I turn off "affect diffuse" in the lights, they stop affecting the fog, but they also stop lighting up the slot machine too (they only give specular reflections), which is not what I want
Is this at all possible?
I find Octanes light linking to be quite cumbersome and confusing, I really wish it would just natively integrate with Cinema's Project> Include/exclude tab!