X-Particles Motion Blur

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X-Particles Motion Blur

Postby ArtyomPapikyan » Mon Dec 10, 2018 9:54 am

ArtyomPapikyan Mon Dec 10, 2018 9:54 am
Hi! X-Particles refuses to work with octane motion blur. Cinema 4d crash. Cinema R20 Octane v4.00. Maybe I'm doing something wrong?
https://yadi.sk/d/rmpz_mvagpmhkQ
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Re: X-Particles Motion Blur

Postby bagel » Mon Dec 17, 2018 8:13 pm

bagel Mon Dec 17, 2018 8:13 pm
You'll have to bake your particle mesh object to an alembic mesh making sure that X-Particles will also create vertex maps for X, Y, and Z velocities (you'll need them in the Octane Object Tag on the resulting Alembic mesh.) I'll post a tutorial on this shortly as I've had the same issues with RealFlow and Volume Meshes in R20.
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Re: X-Particles Motion Blur

Postby Mikla » Fri Mar 08, 2019 2:36 am

Mikla Fri Mar 08, 2019 2:36 am
Hi, is there any progress regarding this issue? I too am getting a c4d crash when I try to render x-particles directly with an object tag and apply transform/vertex motion blur.

Thanks.
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Re: X-Particles Motion Blur

Postby aoktar » Fri Mar 08, 2019 6:45 am

aoktar Fri Mar 08, 2019 6:45 am
Did you try with latest builds?
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Re: X-Particles Motion Blur

Postby Mikla » Fri Mar 08, 2019 5:24 pm

Mikla Fri Mar 08, 2019 5:24 pm
aoktar wrote:Did you try with latest builds?


Selam;

It looks like I was using 4.0. Now that I've updated to the latest version the problem's gone.

I'm uploading the scene anyways as a reference.

Thanks.
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Re: X-Particles Motion Blur

Postby sethRichardson » Thu Nov 21, 2019 12:19 am

sethRichardson Thu Nov 21, 2019 12:19 am
This still happens.... add octane tag to xpOVDBMesher, change to vertex speed add in your velocity data, refresh octane and boom instant hang every time.

2019.1.3
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Re: X-Particles Motion Blur

Postby omegear » Sun Dec 01, 2019 3:52 pm

omegear Sun Dec 01, 2019 3:52 pm
If you want to avoid crash with Particles / OctaneObject Tag + Motion blur you need to add XP-Cache to your system and build a cache.
I don't even need to Alembic it. Just cache it and motion blur will happen without any crash (most of the time)
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