octane scatter driven by maps

Forums: octane scatter driven by maps
Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderator: aoktar

octane scatter driven by maps

Postby crackfox » Wed Sep 19, 2018 9:33 pm

crackfox Wed Sep 19, 2018 9:33 pm
hi guys,

i am trying to use scatterer with dirt to drive the position of the instances.
dirt goes through colour correction a mix map.

i thought i might copy it into the shader under parameters. cant seem to find a way.

i hope someone can help me.
crackfox
Licensed Customer
Licensed Customer
 
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

Re: octane scatter driven by maps

Postby bepeg4d » Thu Sep 20, 2018 8:22 am

bepeg4d Thu Sep 20, 2018 8:22 am
Hi,
you can use a c4d AO shader to obtain a baked map:
0D9AAAE4-F2EF-4E8B-A158-C094F025AAD6.jpeg

and then use the map to scale/distribute the clones:
7FF9D095-58EA-402C-B8AC-31B2659B70F6.jpeg

ciao Beppe
User avatar
bepeg4d
Octane Guru
Octane Guru
 
Posts: 9959
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy

Re: octane scatter driven by maps

Postby crackfox » Thu Sep 20, 2018 10:25 pm

crackfox Thu Sep 20, 2018 10:25 pm
fantastic,

i was trying to bake from octane, did not know how the c4d tag worked.

thanks beppe.
crackfox
Licensed Customer
Licensed Customer
 
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

Return to Maxon Cinema 4D


Who is online

Users browsing this forum: No registered users and 22 guests

Sat Apr 27, 2024 4:27 am [ UTC ]